Commit Graph

2077 Commits

Author SHA1 Message Date
Entropy5
32a7657c4f Zac suggested this option to work universally, regardless of block type 2021-12-21 12:42:39 +01:00
Leijurv
54617bf634
reorder for performance 2021-12-21 01:32:47 -10:00
ZacSharp
c2f4e00314
Make rightClickContainerOnArrival click lit furnaces 2021-12-18 00:31:21 +01:00
Entropy5
3adfa16db8 Option to ignore direction of certain blocks during building (because otherwise baritone just keeps breaking and replacing the same block) 2021-12-17 06:24:34 +01:00
scorbett123
90fcffdf2a Remove container memory
Signed-off-by: scorbett123 <50634068+scorbett123@users.noreply.github.com>
2021-12-12 19:50:27 +00:00
Leijurv
8579332cdf
Merge pull request #3033 from wagyourtail/neverbreak
AvoidBreak means never.
2021-10-27 12:53:45 -07:00
Wagyourtail
2980bb0320 match leij's backwards compat suggestion 2021-10-27 13:45:30 -06:00
ZacSharp
724162f37f
Store deleted waypoints per world
Different dimensions are actually different worlds and the user might expect the wapoints to be restorable until they leave the server, so discrading them when the world changes would be too early.
2021-10-19 01:17:23 +02:00
ZacSharp
3244b102ad
Add a way to restore deleted waypoints
Makes using the clickable text less dangerous when there are others writing in chat.
2021-10-18 02:42:58 +02:00
ZacSharp
c8966d22ba
Don't create a new waypoint every time a bed is clicked.
Just the first time and always for the head part.
2021-10-17 23:44:21 +02:00
ZacSharp
6669d49636
Add a way to get the creation command for a waypoint 2021-10-17 15:10:14 +02:00
ZacSharp
3b480dabdb
Make the tag argument optional, defaulting to USER
Listing all possible combinations in the usage as done before would have beed 8 lines just for the save command so I made it one special case, one combined line and a line explaining the defaults in the general waypoint help.

Also tab completion does not work when omitting either tag or name, because it starting to tab complete a position right from the first argument would probably only cause confusion and would be harder to implement because of the variable start position (names can even be numbers so it's impossible to do it 100% correctly)
2021-10-17 14:47:03 +02:00
ZacSharp
3e69281d61
Update usage of #waypoint
It now properly reports when either a tag or name can be specified and includes the clear subcommand
2021-10-17 14:06:07 +02:00
ZacSharp
1b04386b01
Allow saving unnamed waypoints by position 2021-10-17 13:53:55 +02:00
wagyourtail
1ca736692d
more closely match the existing docs and add discourageBreaking 2021-10-15 17:58:13 -06:00
wagyourtail
4dc4795cb7
AvoidBreak means never. 2021-10-15 00:00:48 -06:00
wagyourtail
ba0b5f929f cleanup 2021-10-08 15:49:22 -06:00
wagyourtail
89c960c455 better follow command error handling 2021-10-08 14:58:17 -06:00
Leijurv
ce2ec8047e
Merge pull request #2825 from Zephreo/parkour-place
ParkourPlace for shorter parkour jumps
2021-07-16 20:50:23 -07:00
Harry
335cb7016e fix verifiedMaxJump
- remove redundant assignment by changing some values
- testing Co-Authors

Co-Authored-By: Leijurv <leijurv@gmail.com>
2021-07-17 13:28:12 +10:00
Harry
7a7b050615 weird verifiedMaxJump 2021-07-17 12:34:58 +10:00
Harry
2159773723 requested changes
- tabs changed to 4 spaces
- fixed checking if block place is behind player
2021-07-01 10:09:06 +10:00
ZacSharp
ab3a015d61
Add layerHeight setting 2021-06-24 23:33:48 +02:00
Harry
3142387e45
Fix collision early return
not tested yet
- fixes early returns
2021-06-23 06:25:10 +10:00
Harry
051325e10f allow smaller parkour place jumps
allows 2 and 1 block parkour place jumps
2021-06-21 10:58:11 +10:00
Leijurv
b96795c517
Merge pull request #2803 from scorbett123/farmInventory
Make farm use inventory when allowInventory is enabled.
2021-06-14 12:32:53 -10:00
scorbett123
64ba96daf2 Do edit suggested by leijurv 2021-06-14 20:44:32 +01:00
Leijurv
90d5f27026
Merge pull request #2804 from ZacSharp/selCopyPaste
 Add a clipboard to #sel
2021-06-13 10:21:10 -10:00
ZacSharp
cec44e3668
Add a clipboard to #sel 2021-06-13 00:21:52 +02:00
scorbett123
f09f1e7f85 Make farm use inventory when allowInventory is enabled. 2021-06-12 18:18:56 +01:00
mankool
8bfe32eeef Added itemSaverThreshold 2021-06-09 10:34:45 -07:00
Leijurv
e85c1bbc0d
Merge pull request #2736 from ZacSharp/exploreForBlocksForMining
Make MineProcess respect exploreForBlocks
2021-05-28 13:27:13 -07:00
ZacSharp
f99bf0d000
Make legitMode always explore 2021-05-28 22:18:33 +02:00
Leijurv
db24a2251f
Merge pull request #2771 from ZacSharp/notificationCallback
More log callbacks
2021-05-26 11:32:53 -07:00
Tabbs
bea39bc613 Merge branch 'master' of https://github.com/thecakeisalie25/baritone 2021-05-25 14:44:59 -05:00
Tabbs
546493ba45 do our best to stop beacon animating
The game seems to animate the beacons anyway, so it does shake a little bit.
2021-05-25 14:44:54 -05:00
Tabbs
dda4928693 change name to renderGoalAnimated 2021-05-25 14:43:32 -05:00
Larson
7d144dd076
fix decimal
Co-authored-by: scorbett123 <50634068+scorbett123@users.noreply.github.com>
2021-05-25 14:33:13 -05:00
Tabbs
73e0700ea3 fix weird rendering issue 2021-05-25 12:41:36 -05:00
Tabbs
3fc36cf798 fix y to 1 if animation is disabled 2021-05-25 12:34:17 -05:00
ZacSharp
dbc43b445b
Replace unhandled exception with a helpful message 2021-05-24 03:38:14 +02:00
ZacSharp
638fcd393a
Don't try to tab complete hidden settings 2021-05-24 03:20:31 +02:00
ZacSharp
7b5f419713
Treat the new callbacks like the old one 2021-05-24 03:14:33 +02:00
ZacSharp
253fbad3db
Make MineProcess respect exploreForBlocks 2021-05-10 22:37:35 +02:00
ZacSharp
dc9ae67657
Move NotificationHelper to api and give Helper some methods for notifications 2021-05-10 00:26:33 +02:00
Leijurv
fccac8ed74
Merge pull request #2664 from ZacSharp/buildSelectedSchematic
Add setting to only build selected part of schematica schematic
2021-04-20 23:27:57 -07:00
Leijurv
b79e281074
Merge pull request #2635 from ZacSharp/autoTool
Invert disableAutoTool to autoTool
2021-04-20 23:15:10 -07:00
ZacSharp
46066d4cac
Misc
* Rename schematicaOnlyBuildSelection to buildOnlySelection
* Make it useable with #build as well
* remove debugging code I forgot
2021-04-14 23:36:16 +02:00
ZacSharp
c13cf4f29c
Add setting to only build selected part of schematica schematic 2021-04-13 23:09:54 +02:00
ZacSharp
f348a20035
invert disableAutoTool to autoTool 2021-04-04 03:34:10 +02:00
ZacSharp
bdb98b487f
fix typo 2021-04-04 03:17:35 +02:00
Leijurv
43d5458a25
fix weird behavior where allowBreak false broke #goto 2021-04-03 16:41:45 -07:00
wagyourtail
9d1b979318
fix replaymod crash 2021-03-28 21:32:48 -07:00
Leijurv
ae901219fb
Merge pull request #2526 from ZacSharp/buildSkipBlocks
Settings to alter block treatment while builing
2021-03-23 08:09:44 -10:00
ZacSharp
67d9ae881f
don't allocate tons of empty lists 2021-03-09 12:31:02 +01:00
Leijurv
4bc179bd2a
Merge pull request #2462 from scorbett123/ModifiedImprovement
Improve #modified command to include original setting value.
2021-02-19 20:14:35 -08:00
Leijurv
76debda76e
Merge pull request #1978 from ZacSharp/master
 Add improved ETA and a command to access it
2021-02-19 20:13:47 -08:00
Leijurv
b4eabe19cb
Merge pull request #2482 from ZacSharp/schematicCacheClearing
Clear caches of schematics when moving them
2021-02-19 16:06:28 -08:00
ZacSharp
971b75860f
Call reset() on static schematics as well 2021-02-19 23:57:33 +01:00
ZacSharp
5a926bf169
formatting 2021-02-19 23:52:18 +01:00
Leijurv
d34f37c563
Merge pull request #2476 from biscuut/patch-1
Fixed incorrect block pos world coordinates
2021-02-19 10:54:47 -08:00
Leijurv
6035a01019
Merge pull request #2481 from ZacSharp/buildRepeatCrash
Don't crash by buildRepeating too often
2021-02-19 10:49:06 -08:00
ZacSharp
c880f71dc8
Clear caches of schematics when moving them 2021-02-17 01:59:23 +01:00
ZacSharp
13422ef7ce
lag > crash 2021-02-17 01:19:16 +01:00
Biscuit
84e2efd42c
Fixed incorrect block pos world coordinates
Fix block pos being incorrect when converting chunk coordinates to world coordinates because of order of operations.
2021-02-15 14:21:03 -05:00
ZacSharp
34606415d7
Don't mark skipped blocks as invalid just because they are far away 2021-02-10 23:45:12 +01:00
scorbett123
6b9c1f0a22 Improve #modified command to include original setting value.
Signed-off-by: scorbett123 <50634068+scorbett123@users.noreply.github.com>
2021-02-10 16:00:44 +00:00
Leijurv
4132d6ff61
Merge pull request #2138 from scorbett123/swordSaver
add useSwordToMine setting.
2021-02-08 16:54:37 -08:00
scorbett123
1f10199e64 Change use sword to mine to default to true.
Signed-off-by: scorbett123 <50634068+scorbett123@users.noreply.github.com>
2021-02-08 08:34:31 +00:00
Leijurv
e97704b37f
Merge pull request #2139 from scorbett123/notifyOnDeath
notify users that their death position has been saved.
2021-02-07 14:32:43 -08:00
scorbett123
4ae81a3b0b
Merge branch 'master' into swordSaver 2021-02-07 12:19:18 +00:00
Leijurv
711037b619
rearrange for consistency 2021-02-06 13:36:24 -08:00
Leijurv
b32c9f1724
Merge pull request #2107 from scorbett123/toolsSaver
add itemSaver setting.
2021-02-06 13:33:01 -08:00
Leijurv
91854f97ad
fully remove remnants of xvfb 2021-01-29 21:12:44 -08:00
Leijurv
835fb3471f
a long overdue reformat of every file 2021-01-29 20:17:53 -08:00
Leijurv
a9f497981f
Merge pull request #2080 from millennIumAMbiguity/master
Added range argument to farm
2021-01-29 17:41:08 -08:00
ZacSharp
fc1a2a6112
Add buildSubstitutes setting to builder 2021-01-17 02:45:40 +01:00
ZacSharp
13547781d2
add buildValidSubstitutes setting to builder 2021-01-17 00:53:50 +01:00
ZacSharp
5e4f31f39e
proper place/break costs for skipped blocks 2021-01-16 02:05:59 +01:00
ZacSharp
79e0f4ba23
Log blocks it can't place 2021-01-15 12:52:38 +01:00
ZacSharp
7988274d61
add buildSkipBlocks setting 2021-01-12 23:59:11 +01:00
Leijurv
c491d67925
add setting to just skip layers that the builder fails to construct 2020-11-11 17:53:26 -08:00
millennIumAMbiguity
853b5ca771 Moved throw up into the default: 2020-11-02 01:44:12 +01:00
millennIumAMbiguity
f4706fff18 Simplified and optimised code 2020-11-02 01:25:25 +01:00
millennIumAMbiguity
7218a46211 Added defaults and javadocs 2020-11-02 00:33:31 +01:00
scorbett123
c0f7d5ab44
fix error made while copying and pasting.
Signed-off-by: scorbett123 <sam@corbettchocolates.com>
2020-11-01 17:30:53 +00:00
scorbett123
60f81fb89d
notify users that their death position has been saved.
Signed-off-by: scorbett123 <sam@corbettchocolates.com>
2020-11-01 17:18:31 +00:00
scorbett123
49bc96dc7e
add useSwordToMine setting.
Signed-off-by: scorbett123 <sam@corbettchocolates.com>
2020-11-01 16:12:38 +00:00
Leijurv
320a5d64a3
well i guess technically there could be an ore at bedrock level lmao 2020-10-30 22:39:30 -07:00
Sam Corbett
9922382581 don't fall back onto the first slot if it has a low durability item in the slot.
Signed-off-by: Sam Corbett <sam@corbettchocolates.com>
2020-10-28 08:44:40 +00:00
scorbett123
4aa52d2f2e
add itemSaver setting.
Signed-off-by: scorbett123 <sam@corbettchocolates.com>
2020-10-24 18:03:29 +01:00
millennIumAMbiguity
65a5677b33 Added the feature to only farm within range of a waypoint. 2020-10-22 00:36:19 +02:00
millennIumAMbiguity
5d3522ca0a Added range argument to farm 2020-10-16 23:32:53 +02:00
Sam Corbett
bfb530e02b add a minimum Y level.
Signed-off-by: Sam Corbett <sam@corbettchocolates.com>
2020-10-16 17:02:02 +01:00
ZacSharp
3cdbc4cb83
👌formatting in of comments 2020-10-15 21:48:17 +02:00
Leijurv
5a5d11922f
Merge pull request #1995 from scorbett123/exposedOres
add mineOnlyExposedOres setting
2020-10-14 12:01:49 -07:00
scorbett123
39cfebeb34
fix formatting
Signed-off-by: scorbett123 <sam@corbettchocolates.com>
2020-10-14 20:00:49 +01:00
Leijurv
3f207b7041
Merge pull request #2076 from CDAGaming/feature/rendering-compat-fix
🐛 Fix a Rendering Conflict with some other Mods
2020-10-14 11:09:00 -07:00
Leijurv
8deb9e5a35
Merge pull request #1959 from CDAGaming/feature/top-command
 Added a top/surface command
2020-10-14 11:02:07 -07:00
Leijurv
5eeb33a6f5
Merge pull request #1845 from mariusdkm/master
Fixing crash after clicking into the air using the #click command
2020-10-14 10:59:34 -07:00
CDAGaming
918f009e8a
🐛 Fix a Rendering Conflict with some other Mods
In testing within Fabritone, it was found that these two lines (Which were previously used for an unknown optifine workaround) are no longer needed, and had no known side effects as of writing.

This can be backported as needed, but details are unknown how far this can go down

Future me PS: This PR is a superseed of my last one, erased during repo refactors, so now it lives on master branch. Testing recommended and can be up-ported/down-ported as you wish.
2020-10-12 12:52:05 -05:00
CDAGaming
af29ed7146
Added a top/surface command
Superseeds PR #594
2020-10-12 12:44:12 -05:00
ZacSharp
8a572516fc
Update description of WaypointsCommand 2020-09-23 22:54:41 +02:00
ZacSharp
aebfbba20e
Also override heuristic(no args) when overriding isInGoal() 2020-09-20 22:39:48 +02:00
ZacSharp
b4d7f05165
🐛 fix two NPEs in estimatedTickToGoal
apparently `ctx.playerFeet()` and `startPosition` can be `null` before pathing the first time
2020-09-19 21:46:07 +02:00
ZacSharp
46a12754e9
🐛Reset ETA and return 0 if we are already there
not doing this caused a continuously increasing ETA when standing inside a `GoalNear` from `FollowProcess`
2020-09-19 00:30:25 +02:00
ZacSharp
411b2a0acc
🔨move ETA reset to it's own function 2020-09-18 23:58:06 +02:00
ZacSharp
508dacac63
directly start pathing after #home
just like servers directly teleport you after `/home` without waiting for something like `/teleport`
2020-09-18 22:41:33 +02:00
ZacSharp
13ca691f5d
make #wp goto behave like #goto
It now is a combined `#wp goal` and `#path` just like `#goto` is `#goal` and `#path`
2020-09-16 20:19:55 +02:00
Babbaj
234fd3f75e
don't use getter 2020-09-13 18:45:50 -04:00
Babbaj
32ef30686b
Don't call onLostControl on processes that haven't been fully constructed 2020-09-13 18:21:22 -04:00
Sam Corbett
80e4852f90 Merge https://github.com/cabaletta/baritone into exposedOres 2020-09-08 17:48:45 +01:00
Sam Corbett
071243b99a move is transparent to movement helper and circle maker 2020-09-08 17:47:46 +01:00
Sam Corbett
547db3a6b4 make the ability to turn it off.
Signed-off-by: Sam Corbett <sam@corbettchocolates.com>
2020-09-08 17:47:45 +01:00
scorbett123
063f698bd2 need to remove diagonals, however this does most of what you suggest.
Signed-off-by: scorbett123 <sam@corbettchocolates.com>
2020-09-08 17:47:45 +01:00
scorbett123
bcbfca100f add mineOnlyExposedOres setting
Signed-off-by: scorbett123 <sam@corbettchocolates.com>
2020-09-08 17:47:45 +01:00
ZacSharp
45dc8b949d
add a method to get the heuristic at the goal
this alows the ETA to work with goals not ending with a heuristic of 0

GoalComposite, GoalRunAway and GoalNear are still missing
2020-09-05 22:32:38 +02:00
ZacSharp
10e3a5afc4
negative ETAs are actually impossible now 2020-09-05 22:13:05 +02:00
ZacSharp
303aa79ffb
Update ETA formula, assuming heuritic at goal is 0 2020-09-04 23:56:01 +02:00
ZacSharp
35f3be9296
get rid of negative ETAs the lazy way 2020-09-02 22:59:13 +02:00
ZacSharp
695954bdb0 no eta after 0 ticks or with division by 0 2020-08-28 23:37:23 +02:00
ZacSharp
d29b3ee893
Fix copy/paste mistake in ETACommand.getLongDesc() 2020-08-28 01:19:06 +02:00
ZacSharp
d9cecb35cb rename Eta to ETA 2020-08-28 00:56:18 +02:00
ZacSharp
71dd6c6333 👌formatting 2020-08-27 01:16:17 +02:00
ZacSharp
56f13d314a Add eta command 2020-08-26 23:53:02 +02:00
ZacSharp
b628d67961 Add ETA for full path 2020-08-26 23:52:44 +02:00
ZacSharp
9636e69a6b slightly better condition 2020-08-24 23:06:19 +02:00
ZacSharp
3c691bb498 But now it's working 2020-08-20 23:33:47 +02:00
ZacSharp
ea35a3478f
Codacity again for the same and syntax
dab
2020-08-20 23:16:59 +02:00
ZacSharp
b7d1ba1fa5
Make Codacity happy 2020-08-20 23:11:55 +02:00
ZacSharp
5f686c1c12 improve isSafeToCancel in MovementDiagonal even more
It did not return true early enough for backfill while cornering over air
2020-08-20 22:55:42 +02:00
kuthy
7f9704592e Made catch function wide 2020-08-18 15:40:12 +02:00
Leijurv
7992b63aae
Merge pull request #1346 from aUniqueUser/master
Make desktop notifications more useful
2020-08-17 16:38:36 -07:00
Leijurv
836ef3328c
Merge pull request #1541 from babbaj/keep-annotation
Annotation for proguard -keep
2020-08-17 16:36:48 -07:00
Leijurv
97a1029a72
Merge pull request #1554 from ByteZ1337/master
Fixed Typo
2020-08-17 16:17:47 -07:00
Leijurv
5f9602796a
Merge pull request #1876 from CorruptedSeal/master
Update ExecutionControlCommands.java
2020-08-17 16:17:01 -07:00
Leijurv
02e7886e77
properly set isSafeToCancel in MovementDiagonal, fixes #1788 2020-08-17 16:15:56 -07:00
Leijurv
9851623557
anti-indrit-cringe 2020-08-17 16:03:04 -07:00
Leijurv
f0d2bae3d1
Merge pull request #1947 from RealIndrit/master
Add auto tool setting
2020-08-17 15:57:37 -07:00
Leijurv
38d047dbd1
make the packer queue super cute and deduplicated 2020-08-17 15:19:11 -07:00
Leijurv
e6ba4ef309
we don't compile here 2020-08-17 15:00:57 -07:00
Leijurv
460833f7d6
Merge branch 'master' of github.com:cabaletta/baritone 2020-08-17 14:59:20 -07:00
RealIndrit
2eba22031a Maybe dont have ignore cost calculation override auto tool? 2020-08-14 22:47:39 +02:00
RealIndrit
ac55de63e9 Maybe dont have ignore cost calculation override auto tool? 2020-08-14 17:55:10 +02:00
RealIndrit
88e2fba447 Ok, Im actually retarded 2020-08-14 17:11:31 +02:00
RealIndrit
94ac15a8fc KEK False != True :clown: 2020-08-14 17:06:41 +02:00
RealIndrit
19355cb4f2 Added AutoToolMovement bypass setting for special usage cases, should not be used it not actually necessary 2020-08-14 10:58:15 +02:00
RealIndrit
e0ff16e2dd Nice brainfart 2020-08-14 10:34:21 +02:00
RealIndrit
49db52673a Lol 2020-08-14 10:25:51 +02:00
RealIndrit
f8872e1cd4 Everything can be traced back to getBestSlot(); 2020-08-14 10:14:02 +02:00
RealIndrit
2ed3e10833 And we try this again, because wtf?? 2020-08-13 23:20:30 +02:00
RealIndrit
2b6fe188ed Why calculate stuff that isnt needed... 2020-08-13 22:47:40 +02:00
RealIndrit
2ddc2c3660 Add auto tool settings because 2 lines of code lols 2020-08-13 22:36:34 +02:00
orsondmc
7081cf7172 Introduce startAtLayer to start building at a specific layer in the schematic. To be used only with buildWithLayers true. 2020-08-06 16:23:13 +10:00
CorruptedSeal
6603e8b11e
Update ExecutionControlCommands.java 2020-07-16 03:45:23 -06:00
kuthy
0055a059f7
Formated Code 2020-07-03 16:52:03 +02:00
kuthy
8262909063
Fixing crash after clicking into the air 2020-07-03 15:36:44 +02:00
Leijurv
e42c19bfec
thebes uwu 2020-06-27 22:25:47 -07:00
ByteZ1337
c41eb4afa0
Merge remote-tracking branch 'upstream/master' 2020-06-08 17:42:05 +02:00
Leijurv
a76cf0fe9a
brady more like brainletdy 2020-05-17 18:35:41 -07:00
Babbaj
806dc8f017
This had to be done 2020-05-04 01:15:18 -04:00
ByteZ1337
ff3234fcdd Fixed Typo
Fixed Typo in the Long Description of the Goto Command
2020-04-13 20:39:56 +02:00
Babbaj
c32652394e
Annotation for proguard -keep 2020-04-12 03:01:24 -04:00
Leijurv
e218ced2c7
i hate myself 2020-03-30 22:23:43 -07:00
Leijurv
62b808ad48
nickhasbugs 2020-03-18 19:15:47 -07:00
Leijurv
f4842aa512
fix actual underlying sneak issue 2020-03-14 11:51:26 -07:00
Brady
c8856cfea4
Fix #1250 2020-03-07 17:34:27 -06:00
Leijurv
217e0da4a6
Merge pull request #1340 from fw4hre0xxq/issue-1339-trapchest-pathing
fix #1339
2020-03-02 12:50:35 -08:00
Brady
0ca3c496de
Fix tunnel command usage 2020-03-02 13:40:43 -06:00
aUniqueUser
0434e1c5d3
Add more entries to MineProcess 2020-02-29 12:24:06 -05:00
aUniqueUser
4c79701d22
Make desktop notifications more useful 2020-02-29 11:28:18 -05:00
Leijurv
17c691b1cf
the whole point is its better to do something nonsensical than to crash, so lets continue in that direction 2020-02-27 18:06:11 -08:00
Leijurv
9fb46946b5
fix sprint while paused bug, fixes #1331 2020-02-27 18:05:48 -08:00
fw4hre0xxq
220fa79057 fix #1339 2020-02-27 17:14:41 -08:00
aUniqueUser
628ec0f2b5
updated longDesc 2020-02-26 13:04:10 -05:00
aUniqueUser
e3b91c884a
More logical argument order 2020-02-26 12:30:07 -05:00
CDAGaming
6f136a90a2
[Change] Adjustments 2020-02-26 07:55:21 -06:00
aUniqueUser
acd9bcceeb
Codacy 2020-02-25 21:47:35 -05:00
aUniqueUser
3c2838df9e
lol 2020-02-25 21:22:35 -05:00
aUniqueUser
4b526f7242
Custom Tunneling 2020-02-25 21:13:20 -05:00
Leijurv
61563c9359
builderprocess should use hypothetical sneaking 2020-02-24 19:27:11 -08:00
Leijurv
e854bf59f8
fix sneaking based issues 2020-02-24 18:31:42 -08:00
Brady
c578d5c1a3
Fix additional TrayIcon creation and support Mac notifs 2020-02-23 12:51:14 -06:00
aUniqueUser
a8645afbdb Revert "mfw"
This reverts commit 25b85f17a3.
2020-02-22 21:09:36 -05:00
aUniqueUser
25b85f17a3
mfw 2020-02-22 20:41:06 -05:00
aUniqueUser
cf691118b9
comment fixed 2020-02-22 20:19:25 -05:00
aUniqueUser
0dcb9d4b69
Formatting 2020-02-22 20:12:43 -05:00
aUniqueUser
2d2571cff5
Desktop Notification System 2020-02-22 18:31:41 -05:00
Leijurv
539b8ef973
fix oversight in coordinate censorship 2020-01-25 22:35:01 -08:00
Brady
adff391e45
Merge branch 'schematic-formats' 2019-12-31 18:25:21 -06:00
Brady
4a05837b01
Requested changes 2019-12-31 17:44:20 -06:00
FTC55
04190af340 ...more than I thought. Autoreformatted file x2 2019-12-31 19:45:08 +01:00
FTC55
4b10904b97 Git missed some changes. Autoreformatted files. 2019-12-31 19:43:54 +01:00
FTC55
bbb25acff3 Fixed the bug, merged CancelCommand into ExecutionControlCommands 2019-12-31 19:31:30 +01:00
Brady
220ee30d35
Appease Codacy 2019-12-27 21:28:05 -06:00
Brady
812bc0d8c4
Remove redundant parser layer 2019-12-27 01:14:31 -06:00
Brady
d712839c25
Make Schematica respect mapArtMode setting 2019-12-25 01:35:10 -06:00
Brady
eee705b371
Schematic Format API support 2019-12-24 17:20:00 -06:00
Brady
77bdf6e444
Fix MapSchematic 2019-12-23 18:05:50 -06:00
Brady
0a858c040c
Working 2019-12-19 22:15:14 -06:00